Artemis Fowl Study Guide

Artemis Fowl

Artemis Fowl by Eoin Colfer

Artemis Fowl is a novel about a twelve-year-old boy prodigy named Artemis Fowl, who runs a crime syndicate. After discovering the existence of fairies and decoding their holy book, Artemis manages to kidnap Holly, a crime-fighting fairy, holding her hostage in his mansion and demanding a metric ton of gold as ransom. After various mind-games and tricks with the fairy police who are trying to retrieve Holly, Artemis receives the gold and releases Holly.

  • Artemis Fowl II– The protagonist; a 12-year-old genius, he uses his intelligence to obtain massive wealth through various illegal business ventures; this stems from his family, who have been criminals for generations. While he seems cold and distant at the beginning, his character develops throughout, and he shows remorse, guilt, and passion for his family at the end.
  • Butler– The Fowl's best manservant and Artemis' bodyguard but also Artemis' friend and accomplice, despite this trait being against his training. He is only referred to as "Butler," that being his family name and the origin of the actual term "butler". His first name is not revealed, but in Artemis Fowl: The Eternity Code , it is revealed as "Domovoi."
  • Captain Holly Short– A determined, forthright elf and the first female captain of LEPrecon. Compassionate and caring, she goes as far as healing Butler from fatal wounds sustained fighting a troll, even though he has been integral in the plan to hold her hostage—this act is the first step to changing Artemis' attitude and conscience.
  • Commander Julius Root– Known as "Beetroot" by fellow fairies for his characteristic red face, he is Holly Short's superior officer. A father figure to the other fairies, and especially Holly, he is distressed at her disappearance, as seen in his conversation with Artemis in the whaling ship: "If you've harmed one tipof my officer's pointy ears...".
  • Foaly– The LEP's technical advisor. Portrayed as brilliant and sarcastic, he is described as "having few friends." He has invented several technological innovations eons ahead of human technology, such as the time-stop used in the siege of Fowl Manor and provides the other characters with numerous high-tech gadgets.
  • Mulch Diggums– A kleptomaniac dwarf whom the LEP recruits use to gain access to Fowl Manor during the siege, due to his many hereditary abilities, such as tunneling at unbelievable speeds. Having forfeited his magic years ago to allow him to follow a life of crime, he is immune to the restrictions of the Bookof the People.

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